Sim / a game-development workspace

Worlds toimagine.

Make game worlds with scenes, assets, model inputs, code, and review in a Zed-derived workspace. Sim combines world foundation models with procedural, node-based creative tools for visual work and collaboration.

ScenesWorlds and assets
NodesProcedural creative tools
ReviewCode and visual changes
Workspace

Game worlds,
made together.

Move between world building, procedural editing, and code review without losing the creative thread.

01

A workspace for making worlds

Sim brings scenes, assets, model inputs, code, and review into one place.

OneConnected workspace
Workflow

Imagine.Shape.Review.

The foundation

Built on
Made.

Made supplies the Zed-derived editor, project tools, and review surfaces. Its optional native workflow graph, execution runtime, model catalog, media output tools, and multiplayer features provide building blocks for Sim.

Madesource

Editor, project, source-control, terminal, agent, and review code live in Made.

GraphNative graph editor, workflow runtime, and media outputs in opt-in Made builds
ShareMultiplayer workspace code behind its own feature
In source
Editor and reviewZed-derived Made source
Opt-in
Visual graphsNative workflow graph editor
Opt-in
Multiplayer toolsShared workspace code
Product scope
Sim compositionGame-focused integration
CREATIVE TOOLSFrom scene to motion

Shape the
whole world.

Scenes
World context and assets
Build the world
Shape the visual flow
Procedural graphics and composition
Nodes
Explore change over time
Animation and VFX workflows
Motion
Scenes and assetsNode-based editingNondestructive compositionAnimation and VFX
Model workflows

One creative
surface.

Image, video, and world-model inputs sit beside scenes, assets, and procedural tools in Sim's creative workspace.

Model input
IM
Image models
Model input
VI
Video models
Model input
WO
World models
World
SH
Shared world state
Application
GA
Game design
Application
FI
Film
Application
AN
Animation
Application
VI
Virtual production
Imagemodel input
Videomodel input
Worldmodel input
Read product status→
Creative tool scope

Create with
layers and nodes.

Sim connects direct visual editing with procedural control. Work across layers, reusable graphs, nondestructive compositions, motion, and effects.

Creative workflow
ComposeFrom source assets to editable results
LayersNodesCompositionMotion

Layers and nodes

Work visually on a canvas or shape the composition through a node graph.

Nondestructive composition

Keep source assets and editing steps separate as a scene evolves.

Procedural graphics

Build reusable visual steps from nodes and parameters.

Animation and VFX

Bring motion and effects into the creative workflow for a world.

Application areas

Room for many
kinds of makers.

Sim's world-model workflows span games, screen work, creative arts, advertising, and eCommerce. A shared world gives each discipline a place to develop ideas.

Game design

Compare spaces and world rules while shaping a game concept.

Film

Review settings and sequence ideas against shared world references.

VFX

Explore environment and effects references in a scene context.

Animation

Review character and motion ideas alongside world references.

Creative arts

Develop visual world concepts from a common set of references.

Advertising

Compare campaign setting ideas against a shared creative brief.

eCommerce

Explore product-scene concepts in a consistent visual world.

Virtual production

Discuss set and scene ideas using shared world references.

Long-term vision

The creative horizon is still open.

“

What if teams could move from a rough world sketch to editable scenes without losing the ideas behind them?

S

Simtropolis

Product vision, Worlds

WorldsFrom references to editable scenes
Ideas to explore
Product status

Made today.
Sim ahead.

01

Made core

The editor and review foundation.

Implemented
  • Zed-derived editor and project surfaces
  • Terminal, source control, and agent workflows
  • Code and change review in Made source
See Made source
02

Optional modules

Features available in opt-in Made builds.

Opt-in
  • Native workflow graph editor and execution runtime
  • Model catalog and image/video output previews
  • Multiplayer workspace behind its own feature flag
See the foundation
Product focus
03

Sim

The game-development workspace.

In development
  • Scenes, assets, model inputs, code, and review
  • Procedural, nondestructive, animation, and VFX integration
  • No Sim release target or download
Explore Sim
Editor and review in MadeVisual graphs and multiplayer opt-inSim integration in development

Make room for
new worlds.

Explore the creative tool scope, then inspect the Made code that forms Sim's foundation.

No Sim download is available yet.